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Date:	12/12/99 3:23:34 AM Pacific Standard Time<BR>
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Traveller-digest     Sunday, December 12 1999     Volume 1999 : Number 1482<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: Salvage one<BR>
Re: The Rise and Supposed Decline of the RPG Empire<BR>
Re: Munchkins<BR>
Re: GT Nobles (Re: Question)<BR>
Re: Munchkins<BR>
Re: Munchkins<BR>
Re: Munchkins<BR>
GURPS Aliens (NOT GT Alien Races) in Traveller<BR>
Re: Re Nukes<BR>
Re: Munchkins<BR>
Re: Re Nukes<BR>
Re: Munchkins<BR>
Re: Re Prizes and Salvages<BR>
Re: Deserts<BR>
Re: Munchkins<BR>
Re: Munchkins<BR>
Re: Munchkins<BR>
Re: Dragon Archive Question<BR>
One Week Until Ming's Revenge<BR>
Re: Paintball and morality (was Re: OT/Flamebait ...)<BR>
Re: Munchkins<BR>
Re: Paintball is not a real gun, much less a light crew served weapon<BR>
Wearable Lawyers (was Re: Deserts)<BR>
Re: Munchkins<BR>
[none]<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 18:36:45 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Salvage one<BR>
<BR>
In mail you write:<BR>
<BR>
>>It _wasn't_ handwavium [oh, the horror]!  It was Monohydrozine!<BR>
> Note that a monohydrogen engine (burns atomic hydrogen into molecular<BR>
> hydrogen, H+H=>H2) is actually the most efficient chemical rocket engine one<BR>
> can<BR>
> imagine (though we have no idea how to do this), so the words were almost<BR>
> right...<BR>
<BR>
"Single H" would be nice stuff. Bare hydrogen atoms (H+)<BR>
<BR>
Mono-hydrazine would be *scary*. Hydrazine is (structurally): NH2NH2<BR>
<BR>
             H    H<BR>
             |    |<BR>
             N----N<BR>
             |    |<BR>
             H    H<BR>
<BR>
Basicly a pair of amine (NH2-) radicals linked together. <BR>
<BR>
So *mono*-hydrazine would be a bare amine group (NH2-), that'd be<BR>
energetic all right. And even harder to keep stable than monatomic<BR>
hydrogen.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 18:42:32 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: The Rise and Supposed Decline of the RPG Empire<BR>
<BR>
In mail you write:<BR>
<BR>
> At 11:42 -0500 11/12/99,  shadow@krypton.rain.com (Leonard Erickson) wrote:<BR>
>> > Hmm. A CJ Cherryh Alliance/Union sourcebook for GURPS - now that <BR>
>>I would buy!<BR>
>><BR>
>>I'd rather have one for the area the Chanur stories take place!<BR>
><BR>
> Well, it's the same Universe, so we could have both.<BR>
<BR>
Yeah, but so are the Mri (Faded Sun trilogy), and a whole bunch of<BR>
other cultures/species all of which really need their *own* sourcebook.<BR>
<BR>
Frankly, I'm not sure I'd classify the Union (they're the ones with<BR>
Azi, right?) as *human*. <BR>
<BR>
BTW, there's a filk song set in Cherryh's Union/Alliance universe that<BR>
as far as I know *isn't* based on a printed story. Alas, it's not<BR>
easily fitted to the Traveller universe. But I'm going to have to try<BR>
anyway, if only as a song the players hear in a "spacer bar". <BR>
<BR>
It's a mother and her nearly grown child, alternating parts. They are<BR>
onboard a "small" ship. It was a sublight probe sent out to survey<BR>
systems for jump points. The crew had been in cold sleep, and the ship<BR>
was supposed to boost up to near c, then decelerate in the target area<BR>
and wake of the crew.<BR>
<BR>
It woke them up all right. Only the computer had glitched and the ship<BR>
had never carried out the turnover manuever. Instead it'd kept on<BR>
boosting. So the crew awoke to find a ship cruising along at a hair<BR>
under c, and no way to slow it down. <BR>
<BR>
They were able to survive for years (good recycling) and two of them<BR>
(the crew was two men and a woman) even had a kid. Over the years the<BR>
men died and the child has grown. Now it's just the mother and her son.<BR>
And the ship's systems are starting to fail and the mother is old and<BR>
tired. <BR>
<BR>
So the song is the mother going back over this (as a sort of lullaby no<BR>
less!), and the kid not really understanding all the references to<BR>
worlds and stars (to him, stars are something you see on a screen, the<BR>
ship is the world).<BR>
<BR>
And in the last verse you find out that she's fed herself and her son a<BR>
painless poison...<BR>
<BR>
This description really doesn't do it justice. It's a peaceful melody,<BR>
and that just makes the tragedy/horror sneak up on you better. <BR>
<BR>
Anybody that doesn't get choked up hearing this needs to be taken out<BR>
and buried. They're dead already. <BR>
<BR>
But it's a great example of "filk songs" as "legends that haven't<BR>
happened yet". <BR>
<BR>
Besides being a nice bit of background music (the whole tape it's on is<BR>
pretty good for Traveller, but I think it's out of print), it's<BR>
something that you could ask the players to listen to while you deal<BR>
with the latest unexpected curve they thru you (like jumping to the one<BR>
system you *hadn't* detailed :-)<BR>
<BR>
For extra credit, after they've heard it is a *great* time to misjump<BR>
them into an empty hex. Of course they'll *kill* you, but it'll be<BR>
worth it. :-)<BR>
<BR>
Or you can file off the serial numbers and have it be speculation based<BR>
on the loss of an early pre-jump ship. Note that even if it's "about" a<BR>
"real" ship, there's no way to rescue them with anything short of<BR>
Grandfather's tech. And besides, as noted in the song, while that kid<BR>
was growing up at near c, folks at "normal" speeds have had enough time<BR>
for the human race to go extinct and new races to develop. <BR>
<BR>
AHA! (Inspiration strikes!)<BR>
<BR>
*This* is how to have some of Grandfather's kids survive. He wote them<BR>
off after he saw that the ship didn't make turnover. 200,000 years for<BR>
the rest of the universe has been a decade or so for them... <BR>
<BR>
Only problem is that they'll be about 200,000 light years (something<BR>
over 61,000 parsecs) away.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 17:45:37 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Munchkins<BR>
<BR>
In mail you write:<BR>
<BR>
> I'm guilty of this.  after having read A.E. Van Vogt's work on Nexialism,<BR>
> Non-Aristotlilism and General Semantics, I was very much dismayed and<BR>
> offended when L. Ron hubbard became buddies with Van Vogt and his wife only<BR>
> to steal the man's ideas and publish them as "Dianetics".<BR>
<BR>
Keep in mind the fact that van Vogt was one of Hubbard's more devoted<BR>
*followers* for a number of years. So *he* obviously didn't feel that<BR>
he'd been ripped off. Anyway, while I don't know about Nexialism, I<BR>
*do* know that the other two were hardly van Vogt's ideas! He just read<BR>
about them and decided he could write some good stories using them.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 13:47:27 +1000<BR>
From: "cjbrain" <cjbrain@bigpond.com><BR>
Subject: Re: GT Nobles (Re: Question)<BR>
<BR>
> Maybe it's just me, but Traveller nobility seems to be a rather narrow<BR>
topic<BR>
> for a 128 page book. And not a very interesting topic at that, either.<BR>
> Brandon Cope<BR>
<BR>
It's not just you. I don't foresee buying it.<BR>
Carlos Alos-Ferrer<BR>
<BR>
You're not Robinson Crusoe there fella! Missions of State was about a<BR>
hundred and ten pages and I only use it to prove that aliens abducted the<BR>
mythological Supplement F from T4. (Scully & Mulder - here's your proof!) I<BR>
haven't used it for a serious gaming purpose once.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 22:51:09 -0500<BR>
From: "David L. Pulver" <dlpulver@kos.net><BR>
Subject: Re: Munchkins<BR>
<BR>
Cynthia Higginbotham <cyhiggin@pipeline.com> wrote:<BR>
>> That usually happened.  But unfortunately, not with D-Ko (we nicknamed her<BR>
>> this after the bratty princess C-Ko in the anime "Project A-Ko", whom she<BR>
>> resembled and acted like, right down to the horrible cooking, terrible<BR>
>> screaming, and the being the love object of a number of women who should<BR>
>> have had better taste.)<BR>
><BR>
>Wasn't that B-ko?  I thought C-Ko was the villainess who kept inventing<BR>
>all these super-powered battlesuits to take on A-ko with.<BR>
><BR>
>				--Cynthia<BR>
<BR>
B-Ko was the villainess. My favorite character in the series! (Love her<BR>
musical theme, as well.)<BR>
In A-Ko the Versus, she actually gets to team up with A-Ko and they form a<BR>
monster hunting agency...<BR>
<BR>
<BR>
 _____________________________________________________________________<BR>
     David L. Pulver -- Senior Staff Writer and Assistant Line Editor,<BR>
		     Guardians Of Order Incorporated<BR>
             dlpulver@kos.net  http://www.guardiansorder.on.ca<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 22:58:32 -0500<BR>
From: "David L. Pulver" <dlpulver@kos.net><BR>
Subject: Re: Munchkins<BR>
<BR>
>From: "Kiri Aradia Morgan" <tiamat@tsoft.com><BR>
<BR>
>and then later I heard that they linked all their storylines to Barry Blair,<BR>
>whose stuff I don't really care for, so there was no reason to go back.<BR>
<BR>
Barry Blair... didn't like his stuff either. Seemed somewhat distasteful to<BR>
me, somehow.<BR>
<BR>
ObTrav, I once added elves to Traveller, although they were Poul Anderson<BR>
elves, and a genetically altered species created by misplaced<BR>
clone-grandaughter of Grandfather, left in suspended animation, trained in<BR>
Droyne invisibility, whose first experience of Imperial culture was being<BR>
rescued by a Virushi trader carrying a copy of Lord of the Rings he'd<BR>
picked up in the Solomani Rim, but whatever. (I felt better after GDW gave<BR>
the Darrians pointy ears...)<BR>
<BR>
 _____________________________________________________________________<BR>
     David L. Pulver -- Senior Staff Writer and Assistant Line Editor,<BR>
		     Guardians Of Order Incorporated<BR>
             dlpulver@kos.net  http://www.guardiansorder.on.ca<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 22:12:42 -0600<BR>
From: "shadowcat" <meow@advancenet.net><BR>
Subject: Re: Munchkins<BR>
<BR>
Elves in Traveller is an interesting concept<BR>
along with Asimovs law applying to psionics and magic<BR>
<BR>
then theres the misguided Hiver archaeologist who when examining <BR>
the wreckage of a RoM ship, found a copy of the necronomicon<BR>
and a Macarena video. after thorough study he determined the video<BR>
was some kind of summoning ritual.<BR>
<BR>
Shadowcat AKA Kevin Walsh<BR>
Captain of the Free Trader Beowulf<BR>
ADD/ADHD Advocate<BR>
http://www.advancenet.net/~meow<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 23:11:35 -0500<BR>
From: Jeff Zeitlin <jzeitlin@cyburban.com><BR>
Subject: GURPS Aliens (NOT GT Alien Races) in Traveller<BR>
<BR>
I'd be interested in seeing various listmembers critiques of<BR>
GURPS Aliens, in the context of using them in Traveller.  How<BR>
well do the various races fit into a Traveller campaign, and how<BR>
would they have to be modified to fit?  Which ones would you run<BR>
as a player, and which ones would you allow as a referee - and<BR>
why?  How do you feel the existence and/or influence of any of<BR>
these races would affect the 'feel' of Imperial culture? And,<BR>
what other thoughts do you have about them as pertains to<BR>
Traveller?<BR>
- --<BR>
Jeff Zeitlin<BR>
jzeitlin@cyburban.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 23:26:58 -0500<BR>
From: "Eric Freitas" <ericfrei@gte.net><BR>
Subject: Re: Re Nukes<BR>
<BR>
>For instance, one means of avoiding EMP effects is to not use wires to link<BR>
>devices, switch to fibre-optics for data transmission and fluids for power<BR>
>transmission. Can you explain how a bigger nuke is going to affect that ?<BR>
<BR>
<BR>
Or, as an alternative, you could use high power lasers to supply power to<BR>
your individually shielded modules as well.  This technology is now in it's<BR>
infancy now, and may never be very efficient, but it does allow you to<BR>
supply<BR>
power to a device without worrying about EMP emissions.   As a matter of<BR>
fact you could even use the same fiber to carry both power and data.<BR>
<BR>
Eric<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 22:35:28 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: Munchkins<BR>
<BR>
Cynthia Higginbotham wrote:<BR>
> <BR>
<<snip>><BR>
> <BR>
> :-)  Well, if you've been following DC Comics, Clark and Lois<BR>
> finally did get married.  Since Clark is a senior reporter/editor<BR>
> type person nowadays, maybe he gets a new job heading up the Japanese<BR>
> bureau for one of the wire services.<BR>
<BR>
And are they addressing the "Man of Steel, Woman of Kleenex" problems<BR>
raised by Larry Niven?<BR>
<BR>
Somehow, I can't see them having Lois saying, "Goddammit, Clark, that's<BR>
the third tooth I've chipped on that thing!"<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 23:36:41 -0500<BR>
From: "Eric Freitas" <ericfrei@gte.net><BR>
Subject: Re: Re Nukes<BR>
<BR>
>If we develop small, fast "optical switches" then we can merely place<BR>
>the (laser?) light source inside a small faraday cage along with its<BR>
>power supply. An optical fiber can carry the light to the "photonic"<BR>
>devices. And EMP won't do a damned thing to it.<BR>
<BR>
<BR>
If you use lasers that are powered by radioactive materials, you get a<BR>
self lasing laser.  This wouldn't require any external power to run the<BR>
laser<BR>
which would in turn allow you to save mass and volume by leaving out the<BR>
Faraday cage.  Sure, these types of laser aren't weapons grade, but they<BR>
don't have to be.  They only have to provide a continuously running laser<BR>
and not a very powerfull one at that.<BR>
<BR>
Eric<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 23:53:12 EST<BR>
From: Sethkimmel@aol.com<BR>
Subject: Re: Munchkins<BR>
<BR>
In a message dated 12/11/99 9:32:43 AM Pacific Standard Time, <BR>
cyhiggin@pipeline.com writes:<BR>
<BR>
<< I prefer to separate the author (or actor's) <BR>
 personality from the quality of his/her works.  >><BR>
<BR>
I don't... Hit 'em in the wallet where it hurts...<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 21:01:25 -0800 (PST)<BR>
From: Terry Mixon <tlmixon@yahoo.com><BR>
Subject: Re: Re Prizes and Salvages<BR>
<BR>
- --- "William F. Hostman" <aramis@gci.net> wrote:<BR>
<BR>
> >> In the case of a vessel which has been stolen, but was taken<BR>
> >> as legitamate prize, the 3 month probate on vessels IMTU<BR>
> >> applies; The lien holders or owners may reclaim the ship<BR>
> >> within three months of it's recovery, assuming the theft<BR>
> >> was within one year prior to recovery. If they do, they must<BR>
> >> pay fair salvage value (10% of fair market value at time of<BR>
> >> theft) plus costs (Charter fees plus food, fuel and ammo<BR>
> >> expenses) as a finder's fee. And the theft report to the<BR>
> >> local admirality at point of discovery of the theft must<BR>
> >> accompany such claims.<BR>
> ><BR>
> >That assumes that stolen velssels have the information sent<BR>
> >through the x-boat network and would be a good time frame<BR>
> >in that light. However, while three months is enough to find out<BR>
> >if it was stolen, it is not always enough time for the owners<BR>
> >to get there to reclaim the property. That depends on how<BR>
> >far away they are as well as how long ago the vessel was stolen<BR>
> >and should be taken into account by the Admiralty in setting the<BR>
> >probate time frame.<BR>
> <BR>
> Take a look at the maritime salvage laws in the international<BR>
> treaties... A<BR>
> ship is a ship, and, stolen or not, if taken while *abandoned* on the<BR>
> high<BR>
> sees, may be claimed as salvage. It is advisable, however, not to<BR>
> reflag it<BR>
> for the same country, so as to avoid THEIR salvage laws or property<BR>
> reclamation laws.... IMTU, I assume that the interested parties in a<BR>
> multi-million credit starship WILL spend the 1KCr for the message to<BR>
> propagate to 16 months range. IMTU, the admiralty courts have a lot<BR>
> of<BR>
> authority to re-posess ships. So you notify all the admiralty courts<BR>
> in<BR>
> range within the time/distance range, and they will automatically<BR>
> assume<BR>
> the claim as filed shoudl the ship turn up.<BR>
<BR>
I can understand how our maritime salvage laws are different. Unlike <BR>
in our world where, I suppose, they were negotiated between the <BR>
different naval power in the Imperium they would be set out by <BR>
a single government that is very trade concious. So the laws <BR>
that apply in the space between worlds being that of the Imperium, <BR>
I cannot see that they would fail to return the property that <BR>
has been reported stolen. YMMV.<BR>
 <BR>
> Since ship ownership is a matter very important for trade, so IMTU,<BR>
> the<BR>
> laws regulating it are Reserved to the Imperium; local worlds may not<BR>
> interfere (at least IMTU). Yes, a world need not allow you to<BR>
> register, but<BR>
> once you find a world that will, and so do, it is in imperial matter.<BR>
> The<BR>
> restriction on stolen ships recovery times is to force insurance<BR>
> companies<BR>
> to either trace or pay off within 16 months. Admiralty courts which<BR>
> suspect<BR>
> an individual is tryign to claim a ship he/she stole, well, they can<BR>
> refuse<BR>
> the claim, and even return the ship elsewhere, or auction it off, and<BR>
> send<BR>
> the proceeds to the last listed owner, etc.<BR>
 <BR>
I agree, at this point, that the times should be restricted. All I <BR>
was saying is that If it is known that the ship was stolen, even if <BR>
it more than 16 months away, then the law should allow for enough <BR>
time for the owner to get there. I would think that the fact a ship <BR>
had been stolen would not be something the owner would pay for. It <BR>
would be disminiated by the Imperium to all starports along the jump <BR>
routes and then as ships went elsewhere, they would take it to <BR>
the ports off the routes. Again, YMMV.<BR>
<BR>
Terry<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 00:01:47 EST<BR>
From: Sethkimmel@aol.com<BR>
Subject: Re: Deserts<BR>
<BR>
In a message dated 12/11/99 12:20:30 PM Pacific Standard Time, <BR>
shadow@krypton.rain.com writes:<BR>
<BR>
<< Cold and calm is *easy*. Cold and windy is a problem. And God help you<BR>
 if it is cold, windy and you are *soaking wet*.  >><BR>
<BR>
This is the problem in Vegas. While the mid 30's seems balmy to some  readers <BR>
on the list, after you get used to 110 degree summers, this is COLD. Also, <BR>
it's usually cold and windy in the desert. Fortunately, unless you're caught <BR>
in a flash flood (and then you have more important things to worry about...), <BR>
you are rarely soaking wet...<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 21:21:47 -0800 (PST)<BR>
From: Terry Mixon <tlmixon@yahoo.com><BR>
Subject: Re: Munchkins<BR>
<BR>
- --- Black ICE <wombat@premier.net> wrote:<BR>
<BR>
> Cynthia Higginbotham wrote:<BR>
> > <BR>
> <<snip>><BR>
> > <BR>
> > :-)  Well, if you've been following DC Comics, Clark and Lois<BR>
> > finally did get married.  Since Clark is a senior reporter/editor<BR>
> > type person nowadays, maybe he gets a new job heading up the<BR>
> Japanese<BR>
> > bureau for one of the wire services.<BR>
> <BR>
> And are they addressing the "Man of Steel, Woman of Kleenex" problems<BR>
> raised by Larry Niven?<BR>
> Somehow, I can't see them having Lois saying, "Goddammit, Clark,<BR>
> that's<BR>
> the third tooth I've chipped on that thing!"<BR>
 <BR>
Sounds like time for a red sun generator in the house...<BR>
<BR>
Terry<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 00:27:22 EST<BR>
From: Sethkimmel@aol.com<BR>
Subject: Re: Munchkins<BR>
<BR>
In a message dated 12/11/99 8:31:58 PM Pacific Standard Time, <BR>
wombat@premier.net writes:<BR>
<BR>
<< And are they addressing the "Man of Steel, Woman of Kleenex" problems<BR>
 raised by Larry Niven?<BR>
 <BR>
 Somehow, I can't see them having Lois saying, "Goddammit, Clark, t >><BR>
<BR>
Reminds me of a Playboy cartoon I saw...shows an embarrassed and puzzled <BR>
Superman looking at a headless corpse of a  naked woman (complete with a <BR>
smoking neck stump). Puts a whole new meaning into "faster than a speeding <BR>
bullet"....-)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 22:44:57 -0800<BR>
From: Evyn MacDude <wmacdude@worldnet.att.net><BR>
Subject: Re: Munchkins<BR>
<BR>
David L. Pulver wrote:<BR>
<BR>
> ObTrav, I once added elves to Traveller, although they were Poul Anderson<BR>
> elves, and a genetically altered species created by misplaced<BR>
> clone-grandaughter of Grandfather, left in suspended animation, trained in<BR>
> Droyne invisibility, whose first experience of Imperial culture was being<BR>
> rescued by a Virushi trader carrying a copy of Lord of the Rings he'd<BR>
> picked up in the Solomani Rim, but whatever. (I felt better after GDW gave<BR>
> the Darrians pointy ears...)<BR>
><BR>
<BR>
Damn.... That is way.... Too cool not to steal..<BR>
<BR>
Thanks Dave.<BR>
<BR>
- --<BR>
Evyn...<BR>
<BR>
Get six jolly cowboys to carry my coffin<BR>
Get six pretty maidens to bear up my pall<BR>
Bunches of roses all over my coffin<BR>
Roses to deaden the clods as they fall<BR>
 Laredo<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 02:08:35 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: Dragon Archive Question<BR>
<BR>
From: Zane H. Healy <healyzh@aracnet.com><BR>
<BR>
<BR>
> I recieved my copy of the archieve from Amazon yesterday and was<BR>
>finally able to squeeze in time for a quick look through it.  Looks<BR>
>*very* good. One question though, wasn't it supposed to include the<BR>
>issues of "Strategic Review"?<BR>
<BR>
My copy has all seven issues. They're on the first CD. In the browse menu,<BR>
click the first button, the one that says issues 1 to 80 I think, it'll be<BR>
on the sub-menu that appears as TSR 1-7, or something similar.<BR>
<BR>
> Also has anyone got a list of what issues have Traveller related<BR>
>articles? I know of one, and am sure there are more.<BR>
<BR>
If you're using the included browser, email me, and I will send you the<BR>
Traveller Bookmark file I made. All of the Traveller articles are included.<BR>
I haven't had enough time to bookmark all of the reviews and industry news<BR>
sections yet.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 11 Dec 1999 23:17:38 -0800<BR>
From: Kristian Miller <travellerne@3rd-imperium.com><BR>
Subject: One Week Until Ming's Revenge<BR>
<BR>
Bay Area Traveller Gamer's will be meeting Saturday, 18 December for<BR>
more Traveller board and miniatures games.<BR>
<BR>
Fifth Frontier War and Brilliant Lances are schedules this weekend.<BR>
<BR>
For location and other information email travellerne@3rd-imperium.com<BR>
<BR>
Kristian<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 20:40:12 +1300<BR>
From: "Frank Pitt" <frankie@mundens.gen.nz><BR>
Subject: Re: Paintball and morality (was Re: OT/Flamebait ...)<BR>
<BR>
>It's also an interesting thing to point<BR>
> out that in that town, at midnight of any holiday of note, say the 4th of<BR>
> July or New Years, that you would hear not just firecrackers but<BR>
> firearms as well. One night sticks in my mind in particular because of the<BR>
> distinctive sound of an AK-47 going of in burst mode.<BR>
>All I could think at the times this happened  was  f****** idiots!<BR>
<BR>
In Middle Eastern and African countries with large numbers of AK-47s readily<BR>
available,  it is an unusual New Year's eve in which no-one is injured by<BR>
bullets falling to the ground after having been fired into the air in<BR>
celebration.<BR>
<BR>
Frankie<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 01:04:23 -0600<BR>
From: Richard Wilson <rtwilson@rollanet.org><BR>
Subject: Re: Munchkins<BR>
<BR>
At 10:12 PM 12/11/99 -0600, you wrote:<BR>
>Elves in Traveller is an interesting concept<BR>
>along with Asimovs law applying to psionics and magic<BR>
><BR>
>then theres the misguided Hiver archaeologist who when examining <BR>
>the wreckage of a RoM ship, found a copy of the necronomicon<BR>
>and a Macarena video. after thorough study he determined the video<BR>
>was some kind of summoning ritual.<BR>
><BR>
>Shadowcat AKA Kevin Walsh<BR>
>Captain of the Free Trader Beowulf<BR>
>ADD/ADHD Advocate<BR>
>http://www.advancenet.net/~meow<BR>
><BR>
><BR>
<BR>
You mean the Macarena isn't a dark summoning ritual? Frack. Another theory<BR>
shot to h*ll.<BR>
<BR>
<BR>
<BR>
Richard Wilson<BR>
<BR>
rtwilson@rollanet.org<BR>
<BR>
========================================================================<BR>
Humanity is not something we should aspire to. It is something we should<BR>
strive to overcome.<BR>
========================================================================<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 20:58:13 +1300<BR>
From: "Frank Pitt" <frankie@mundens.gen.nz><BR>
Subject: Re: Paintball is not a real gun, much less a light crew served weapon<BR>
<BR>
> You know... Paint Balls don't have to contain paint....<BR>
<BR>
But you'd want to handle them more carefully if they contained something<BR>
dangerous !<BR>
<BR>
Frankie<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 03:31:15 EST<BR>
From: GypsyComet@aol.com<BR>
Subject: Wearable Lawyers (was Re: Deserts)<BR>
<BR>
>- -40 is just a bit chilly. When I was a lad in Saskatoon I just threw on<BR>
>another lawyer of clothing and skied to school.<BR>
><BR>
<BR>
 and just how good are lawyers at insulating against windchill?<BR>
<BR>
GC<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 05:43:59 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Munchkins<BR>
<BR>
Nexialism is a blending of sciences.  Actually, in later years Van Vogt DID<BR>
feel ripped off and he and his wife stopped being friends with Hubbard.  I<BR>
can't quote the article I got that info from now because the General<BR>
Semantics website seems to have moved to a non-functioning domain.<BR>
<BR>
Yes, you are right about your other points.  Alfred Korzybiski came up with<BR>
General Semantics.  I'm not sure who created Null-A philosophy.<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
- ----- Original Message -----<BR>
From: "Leonard Erickson" <shadow@krypton.rain.com><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Saturday, December 11, 1999 8:45 PM<BR>
Subject: Re: Munchkins<BR>
<BR>
<BR>
> In mail you write:<BR>
><BR>
> > I'm guilty of this.  after having read A.E. Van Vogt's work on<BR>
Nexialism,<BR>
> > Non-Aristotlilism and General Semantics, I was very much dismayed and<BR>
> > offended when L. Ron hubbard became buddies with Van Vogt and his wife<BR>
only<BR>
> > to steal the man's ideas and publish them as "Dianetics".<BR>
><BR>
> Keep in mind the fact that van Vogt was one of Hubbard's more devoted<BR>
> *followers* for a number of years. So *he* obviously didn't feel that<BR>
> he'd been ripped off. Anyway, while I don't know about Nexialism, I<BR>
> *do* know that the other two were hardly van Vogt's ideas! He just read<BR>
> about them and decided he could write some good stories using them.<BR>
><BR>
> --<BR>
> Leonard Erickson (aka Shadow)<BR>
>  shadow@krypton.rain.com        <--preferred<BR>
> leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 12 Dec 1999 02:22:09 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: [none]<BR>
<BR>
><BR>
>> IMTU, that vector is rtained in relation to the two most gravitationally<BR>
>> significant bodies, in the manner of vector angle to ray S1->S2 at jump<BR>
>> out, and the vector at jump in will be the same in relation to ray<BR>
>> S1'->S2'. Note that S1 is the most significant gravity well, and S2 is the<BR>
>> second most significant. Generally, this will be the star and planet, or<BR>
>> planet and moon. IMTU, ships leaving Terra/Sol tend to choose where to jump<BR>
>> based upon lunal vs solar significance, and how it will affect their vector<BR>
>> at jump-in. Also, case in point problem If you jump from earth (S1= Earth,<BR>
>> S2=Luna) to mars orbit, S1 becomes mars, and S2 is Sol. However, if you<BR>
>> instead jump to mercury, S1 is sol, and S2 is Mercury. If however, you jump<BR>
>> from nearer Luna than earth,  you might get a reciprical course from what<BR>
>> you expect. also note that I use the orbital plane of the S1-S2 pair to<BR>
>> determine 3d referents; if you appear to hold S1 still, and S2 moves<BR>
>> clockwise around it, you're looking "Down". (Even if S2 is the orbital<BR>
>> center, as in a two body calculation either one may be the "Stable point"<BR>
>> for viewing.)<BR>
><BR>
>Slight problem. There are *two* possible vectors that satisfy your<BR>
>conditions in some cases. Consider two bodies of equal mass orbiting<BR>
>about their common center of mass. And even in the cases where the<BR>
>masses differ, something about your using the "orbital direction" to<BR>
>define "up & down" bothers me.<BR>
<BR>
By using the motion of a S2 in relationship to S1, you define a plane (s2<BR>
's apparent orbital motion circumscribes a plane; for reference I use<BR>
down/"below the plane" to mean that looking toward the plane at s1, s2 will<BR>
appear to move counter clockwise.  This reduces the solution from infinite<BR>
vectors to 1 vector.<BR>
<BR>
note also that if, from the direction you're looking at the pair from:<BR>
If A orbits B clockwise, and you are in the regime of B, a appears to move;<BR>
if you are in the regime of A, however, B appears to move clockwise around<BR>
A.<BR>
<BR>
also note: I used rays, not lines. A ray has an origin point, but no end<BR>
point; the second point establishes a diretion. By applying a vector ray<BR>
perpendicular to the ray, at the end of the co-named segment, you define a<BR>
three dimensional reference; it is possible to define a bearing and azimuth<BR>
accurately now; thus a three dimensional course.<BR>
<BR>
As for doing the math, I've done the math, and we've had this argument<BR>
before. 4 years ago. I've not changed my mind, and I don't care to. It<BR>
means I don't have to worry about relative speeds. It meets the letter of<BR>
the rules in TNE, and allows for quick calculations, and enables the "Bingo<BR>
Jump" phenomena from TNE. (I may hate the rules and the setting, but TNE is<BR>
chock full of neat ideas. Often hidden.) Jump Space alone violates<BR>
conservation in some ways, by allowing a ship to move to different<BR>
potential energy states. IMTU, the universe compensates for the changes in<BR>
other ways.<BR>
<BR>
Also, in no case will someone be exactly at the halfway point and not have<BR>
a vector and  yet still have to worry about relative vector at exit. If<BR>
they are at the halfway point, I generally throw the S1 to the one they are<BR>
moving towards. I use acceleration due to gravity to determine signifcance.<BR>
I realize the sun is often (but not always) more significant than luna;<BR>
luna is however, big enough that it's effects (and 100 D limit) make using<BR>
it far more interesting than, say, phobos and deimos. It makes for choice<BR>
of outgo vector especially critical, and often dependant upon target<BR>
system. It creates a readily measureable resting point. In most cases (but<BR>
not all) it means the world itself will be the S1.<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1482<BR>
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